Kids & Digital Games

Nicola Pallitt's PhD Research Blog

Bibliography

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Egenfeldt Nielsen, Simon; Heide Smith, Jonas & Tosca, Susana Pajares. (2008).Understanding Video Games: The Essential Introduction. New York: Routledge.

Ermi, Laura, Heliö, Satu & Mäyrä, Frans. (2004). “The Power of Games and Control of Playing: Children as the Actors of Game Cultures” (English Summary). Hypermedia Laboratory Net Series 6. Available: http://tampub.uta.fi/tup/951-44-5939-3.pdf

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Jewitt. C. (2006). Technology, literacy and learning: A multimodal approach. London: Routledge.

Järvinen, A. (2008).“Games Without Frontiers: Theories and Methods for Game Studies and Design”. PhD Dissertation, Tampere University.

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Mäyrä, Frans. (2008). An Introduction to Game Studies: Games in Culture. London: Sage.

Mäyrä, Frans. (2007). “The Contextual Game Experience: On the Socio-Cultural Contexts for Meaning in Digital Play”. Situated Play, Proceedings of DiGRA 2007 Conference.

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Pelletier, Caroline. (2005). “Studying games in school: a framework for Media Education” Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play.

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Provenzo, Eugene, Jr. (2001): “Children and Hyperreality: The Loss of the Real in Contemporary Childhood and Adolescence” Available: http://culturalpolicy.uchicago.edu/conf2001/papers/provenzo.html

Raessens, Joost & Goldstein, Jeffrey. (2005). Handbook of Computer Game Studies. Cambridge: MIT Press.

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Salen, K. and Zimmerman, E. (2004). Rules of Play: Game Design Fundamentals. Cambridge, MA: The MIT Press.

Sall, Alison & Grinter, Rebecca E. (2007). “Let’s Get Physical! In, Out and Around the Gaming Circle of Physical Gaming at Home” in Computer Supported Cooperative Work, 16:199–229.

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